Gnarefuroid Heritages

SFS Standard Chemoreceptive Gnarefuroid

Gnarefuroids from habitats tainted by dangerous chemical runoff develop highly sensitive taste cirrisensors. You gain imprecise scent with a range of 30 feet. You gain a +1 circumstance bonus to saves against effects with the ingested or olfactory trait; if you roll a success on a saving throw against such an effect, you critically succeed instead.

Feats Requiring Chemoreceptive Gnarefuroid…

Chemical Connoissuer

SFS Standard Clinging Gnarefuroid

Gnarefuroids accustomed to turbulent environments overproduce adhesive resin and develop appendages capable of powerful suction. Improve your climb Speed to 20 feet. You become trained in Athletics. If you would automatically become trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Combat Climber skill feat.

Feats Requiring Clinging Gnarefuroid…

Sticky Secretions

SFS Standard Hullborne Gnarefuroid

Gnarefuroids who grew up attached to starships fuse hull parts together into a permanent, spaceworthy carapace. Your carapace grants a +3 item bonus to AC and has a Dex cap of +2, a check penalty of –2, a Strength threshold of +2, and one upgrade slot. You can never wear other armor or remove your carapace. This carapace has the analog and comfort traits, and it can be improved by spending credits as if it were normal armor. Your carapace is medium armor in the ceramic group for abilities and for installing upgrades.

SFS Standard Techitin Gnarefuroid

Gnarefuroids in regular contact with advanced technology learn to easily integrate it into their bodies. You become trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Augmented Body general feat.

Feats Requiring Techitin Gnarefuroid…

Adaptable Membranes

SFS Standard Xenoresponsive Gnarefuroid

Gnarefuroids who dwell in natural environments become attuned to organic energies, especially those of decay and rot. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.

Feats Requiring Xenoresponsive Gnarefuroid…

Return to Roots

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details