Maraquoi
Bipedal humanoids from the Brethedan moon of Marata, maraquois focus on developing networks of relationships. They have seven distinct genders that all contribute to their species' reproduction.
The introduction of outside philosophies after the Gap has rapidly changed Maratan society, as the hundreds of interconnected tribes spread across Taksha and Rhesa, Marata's primary continents, have adopted or rejected outside influences to varying degrees. Some maraqoui tribal groups have grown starkly isolationist in recent years, though their complex, seven-gender reproductive system leads family units to continuously grow and change. Isolationist maraqoui life is concentrated on Taksha, centering on Ouat Vali, an ancient city founded atop sacred hot springs. Expansionist maraquois have gravitated toward Ha Quoia, the planet's largest city and spaceport, on the continent of Rhesa. There, industrious groups of maraquois have proven themselves as able students, quickly adopting outside technology and often improving upon it with their own signature styles.
If you want to play a character who travels far and fast, learning all you can for the sake of your family, you should play a maraquoi.
You Might…
- Treat everyone you trust as family, a side effect of having seven different ancestral lines.
- Relish wide open spaces and the freedom to move.
- Distrust people who are dismissive of tradition and the simpler things in life.
Others Probably…
- Assume technology is new and unfamiliar to you.
- Trust you to improvise solutions in difficult terrain.
- Wonder how you survived having seven parents.
Physical Description
Maraquois have large, compounded eyes that protrude slightly from the front of their heads, which allow them a wider range of vision than many other humanoids. Their complex eyes are adapted to function even in small amounts of light. Most maraquois train their long, prehensile tails to be strong and dexterous enough to serve as a sort of third hand, useful for carrying items, assisting in climbing, and maintaining balance. They stand around 6-1/2 feet tall on average with long and powerful limbs. Maraquois are naturally adept climbers; their limbs end in short, sturdy claws that are ideal for gripping steep surfaces. They can secrete a sticky film from the pads of their fingers that allows them to climb even smooth surfaces with relative ease.
There are slight, but recognizable, physiological differences between the seven sexes. The three sires—ilshas (“earth-sires”), qshas (“sky-sires”), and sushas (“water-sires”) often have complex, dappled coloring patterns in their fur. The klshas (“bearers”) and meshas (“cradles”) tend to be the shortest, stoutest maraquois. The uishas (“sharers”) have the shortest tails. The psychic zyshas (“facilitators”) are perhaps the easiest sex for non-maraquois to identify, with their distinct thin, willowy builds that sometimes reach as high as 8 feet tall.
Society
Different tribal communities often specialize their lifestyles around different resources, depending on the terrain and biomes their migrations pass through. By harvesting surpluses of abundant resources, maraquoi groups have developed elaborate but informal systems of trade with neighboring tribes. Some inland groups have domesticated huge herds of shevkirks, reptilian ungulates valued for their meat, hides, and horns, while coastal groups track spawning patterns and harvest huge numbers of fish and mollusks from the seas. Numerous maraquoi tribes have built large, seasonal societies in the canopy of Marata's extensive old-growth kvash forests. They've constructed miles-long systems of nets and barriers to filter wildlife into specific corridors, and to manage the flow of rainwater, while others farm cactus-like crops in vast expanses of scrubland.
In pre-Gap times, several societies visited Marata and attempted to engage with maraquois, only to have their overtures peacefully and politely rebuffed. Only in recent, post-Gap time have maraquois begun accepting offworlders, though the acceptance is far from universal. Many maraquoi groups (often called expansionists) have enthusiastically embraced galactic travel, the arrival of new technologies, and an increase in the offworld development of Marata. The most progressive of these groups have begun lobbying the Pact Council in recent years to grant Marata full membership rights in the Pact Worlds.
Traditionalist groups have rejected these changes as a threat to time-honored tradition, and they fight for heavy restrictions on offworld arrivals. Some of the most extreme traditionalist voices have withdrawn from larger communal society, preferring to maintain their territory in isolation from groups they view as interlopers. Numerous diplomatic conflicts have grown from this tension since offworld pharmaceutical companies seek to research the curative properties of some of Marata's native flora and mineral springs. Thus far, the strong beliefs of the isolationist community have kept these sites mostly free of development, though those who seek to profit on Marata's rarest resources have developed a small but lucrative black market. The truth is that most maraquois fall between the two extremes: they maintain a semblance of their traditional societal practices while still embracing the availability of new technologies and the chance to interact with new and interesting people and travel the stars.
Beliefs
Since integrating themselves into the larger galactic community, some maraquois have begun to synthesize other faiths into their own. Talavet and Yaraesa are popular choices, for they can be seen as analogues for or caretakers of the ancestral wellsprings.
Popular Edicts find solutions in the world around you, learn all you can to pass on
Popular Anathema forget the wisdom of your ancestors, waste natural life

