Madrosarai Heritages

The coloration of the blood that courses through a madrosarai's blood determines their heritage and physical appearance. Choose one of the following madrosarai heritages at 1st level.

SFS Standard Gold-Blooded Madrosarai

Aurum blood fills your veins, giving your skin a metallic sheen that seems to glow under light. Your bloodline is often associated with leadership and the ability to coordinate others. You become trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Group Coercion skill feat. If you roll a critical failure on an Intimidation check to Coerce a humanoid, you get a failure instead.

Feats Requiring Gold-Blooded Madrosarai…

Aurum Authority

SFS Standard Lime-Blooded Madrosarai

Madrosarais with lime blood have often produced impressive innovations and enacted great changes throughout the Virtuum and beyond. The blood in these veins is seen as a path into many professions, but especially those where one works with objects. You become trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Quick Repair skill feat.

Feats Requiring Lime-Blooded Madrosarai…

Expert Set-Up

SFS Standard Red-Blooded Madrosarai

Often considered the greatest warriors within madrosarai culture, red-blooded madrosarais have a strong association with unleashing their emotions in acceptably controlled bursts. The crimson-red blood grants you a connection with great madrosarai warriors of the past. You struggle to control your temper but can unleash it in moments of pure aggression at the pitch of battle. You gain the Controlled Rage action.

SFS Standard Stone-Blooded Madrosarai

One of the muted madrosarai bloodlines, stone-bloods are often employed as medics or philosophers. You always take time to analyze a situation rather than reacting rashly. You can cast the analyze target cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. Increase the status bonus granted by analyze target by 1.

Feats Requiring Stone-Blooded Madrosarai…

Expert Set-Up

SFS Standard Teal-Blooded Madrosarai

Of the bloodlines, teal is the most commonly found among madrosarais. This bloodline is known to represent the most dedicated of workers and those seeking to serve their species and the wider needs of the Virtuum. With this blood in your veins, you gain access to a greater resilience that you can employ while performing your duties. You gain the Madrosarai Tenacity reaction.

Feats Requiring Teal-Blooded Madrosarai…

Incredible Tenacity, Stubborn Endurance

SFS Standard Umber-Blooded Madrosarai

A relatively new bloodline that appeared following the Gap, those of the umber bloodline possess powerful psychic abilities that seem linked with events that not even they can remember. You gain one cantrip from the occult spell list. You can cast this cantrip as an innate occult spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. Replace all instances of arcane or Arcana in all madrosarai ancestry feats you gain with occult and Occultism respectively, including the tradition of all innate spells you gain, the traits of the feats, and the feat's prerequisites.

Feats Requiring Umber-Blooded Madrosarai…

Loosed Psychic

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details