Ijtikri Heritages

Trace minerals in an ijtikri's childhood waters often affect their mantle's rocky composition, creating a diverse array of appearances and abilities. Choose one of the following ijtikri heritages at 1st level.

SFS Standard Brilliant Mien Ijtikri

Whether due to its micaceous inclusions, crystalline structure, or reflective hue, your mantle shimmers resplendently in the light. You've learned how to awe others with its beauty. You're trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in another skill of your choice. While in bright light, you can Demoralize by redirecting light at your foes. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language. If you have another ability that lets you ignore the penalty for not sharing a language (such as the Intimidating Glare skill feat) and are in normal or bright light, you instead increase the range of Demoralize to 40 feet.

Feats Requiring Brilliant Mien Ijtikri…

Blinding Awe

SFS Standard Countershade Crest Ijtikri

Your mantle's coloration is palest on your ventral side and darkest on your dorsal “face.” While it provides a nominal advantage at remaining undetected in water, the pattern often accompanies a streamlined body with exceptional buoyancy control, enabling you to swim swiftly. Your swim Speed increases to 20 feet, and you gain the amphibious trait, enabling you to breathe in water and air.

SFS Standard Crystal Crown Ijtikri

When your mantle grew and hardened, it incorporated distinctive minerals that forever linked you to the environs. These crystals most often grow in a crown-like pattern above your uppermost eyes. Something about the crystals resonate with their native environment, giving you an intuitive sense for the terrain and its fauna. You gain the Additional Lore feat for a Lore skill related to the terrain where your mantle formed (such as Ocean Lore or Forest Lore). You can also ask questions of, receive answers from, and use the Diplomacy skill with animals native to that terrain (as determined by the GM).

SFS Standard Mottled Hide Ijtikri

Your home waters teemed with minerals that your mantle absorbed, developing into a thickened shell. You gain 10 Hit Points from your ancestry instead of 8, and you gain the Diehard general feat.

SFS Standard Shrouded Mantle Ijtikri

Your soft, flexible mantle is better suited to absorbing light and dampening sound than deflecting blows. You're trained in Stealth. If you would automatically become trained in Stealth (from your background or class, for example), you instead become trained in another skill of your choice. You also gain the Terrain Stalker feat, and you can select shallows as a unique option for that feat, allowing you to creep through tide pools, wetlands, and other shallow water.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details