G'folian Heritages

G'folian heritages link to different developmental lines of the species bred through their insular groupings on their home world. Though g'folian society has since moved away from such divisions, that occurred only since the Gap, so many evolutionary adjustments remain linked to specific heritages. Choose one of the following g'folian heritages at 1st level.

SFS Standard Brightsheen G'folian

A layer of scintillating patterns shifts across your shell like a kaleidoscopic oil slick. This quality comes from a ditty history of constant travel during daytime hours under the sun of your home world. You gain the Dazzling Shell reaction.

SFS Standard Citywrought G'folian

Where most g'folian ditties were isolationists, your forebears lived in urban areas. You become trained in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Blend In skill feat.

SFS Standard Icesure G'folian

Your ditty developed in a region of extreme cold, likely near mountains or the polar regions of Inthana, where your ancestors adapted to survive in the terrain without issue. You gain cold resistance equal to half your level (minimum 1). You ignore difficult terrain (but not greater difficult terrain) caused by ice or snow.

SFS Standard Opensky G'folian

With an eye to the sky of your home, your ancestors had a deep yearning and connection with the hidden truths of the cosmos. You can cast the detect magic cantrip as a divine innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. You become trained in Religion. If you would automatically become trained in Religion (from your background or class, for example), you instead become trained in another skill of your choice. You also gain a +1 circumstance bonus to Religion checks to Recall Knowledge about different philosophies and creatures that originated on planes other than the Universe.

SFS Standard Stonehail G'folian

Thick chitin enhances your shell, and you might even descend directly from a strain of massive g'folians known to dwell within the deepest mountains of Inthana. You can choose to become Large instead of Medium when you select this heritage. You gain 10 Hit Points from your ancestry instead of 8 and gain a +1 circumstance bonus to Fortitude saves against diseases and poisons.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details