Copaxi Heritages

Copaxi heritages are loosely based on the role that a copaxi has chosen to fulfill in their society. Copaxis are among the only beings in the galaxy who can change their heritage over time, though the government of Tabrid Minor generally forbids this practice. Choose one of the following copaxi heritages at 1st level.

SFS Standard City Kin Copaxi

You're from one of Tabrid Minor's many sprawling megacities. These environments are where most copaxis live for their entire lives. Like the polyps that form their bodies, each copaxi plays a specific role in their society. Due to governmental oversight and strict regulations, most city kin copaxis don't adapt to new roles more than once or twice over the course of their entire lives, despite their ability to dramatically change nearly every facet of their body and self over time.

City kin typically take work in Tabrid Minor's many factories, mines, and agro-industrial facilities, where group effort is emphasized more than individual contributions. As a city kin, you're accustomed to a crowded life of hard, collaborative work in an urban environment. You become trained in a Lore skill associated with your profession, such as Cooking Lore. If you would automatically become trained in that Lore (from your background or class, for example), you instead become trained in a more specific Lore associated with your skill (such as Knife Lore for a chef). You gain a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something from someone in your profession.

SFS Standard Industrialist Copaxi

You're one of the elite members of copaxi society, a group collectively known as industrialists, reflecting the planetary government's driving goal for Tabrid Minor across the past few centuries. As an industrialist copaxi, your focus in recent years has been on making inroads with peoples from other planets—especially the elites, business owners, and investors who might benefit Tabrid Minor's governments and businesses. You're trained in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in another skill of your choice. You learn an additional language and gain the Management Material skill feat.

SFS Standard Inheritor Copaxi

You're one of a small group of copaxis who have earned the right to call yourself an inheritor of Gadrath, a powerful order of mystics and solarians that once called Gadrathar Fortress their home. With the help of its sapient robot guardians, you've rekindled in yourself a small amount of copaxis' ancient connection to copi during a pilgrimage to the ancient rotating citadel in the sky above Tabrid Minor's southern pole, allowing you to exert a small amount of control on the gravitational forces acting on your body. As long as you're conscious, you take no falling damage, regardless of the distance you fall.

SFS Standard Moon Guard Copaxi

You've lived a significant portion of your life on Sabraxid, Tabrid Minor's moon, in or around one of the many colonies that have sprung up in the recent decades as the government increases its focus on interstellar travel. You, along with most of the moon's copaxi residents, have had to face the undead remains of the warriors from the copaxi civil wars that were flung beyond the planet's atmosphere by powerful gravity-wielding copaxis.

As a moon guard copaxi, you've adapted to a harsh life on the fringes of the Sabraxid moon colonies. You gain 8 Hit Points from your ancestry instead of 6. You also gain a +1 circumstance bonus to saving throws against effects with the death or void trait.

SFS Standard Self-Focus Copaxi

You've broken away from many of the very rigid modern-day societal expectations present among copaxis on Tabrid Minor that require you to sacrifice from your own life for the sake of the industrialists. In ancient times, copaxis didn't have such regimented lives, and the variety of copaxis' physical forms was much greater.

As a so-called “self-focus copaxi,” you've rediscovered the art of focusing inward on the way your body's polyps grow and adapt, giving you greater control over your physical form than most copaxis. You gain any two of the following copaxi ancestry feats: Aggressive Antlers, Armored Shell, Coral Fists, Copaxi Scent, Four-Armed Copaxi, or Multi-Legged Copaxi.

SFS Standard Sky Scavenger Copaxi

You frequently traverse the skies of Tabrid Manor in search of treasures and knowledge hidden on its abandoned and forbidden floating sky cities. As a sky scavenger copaxi, you're constantly on your guard against things that might knock you off the planet's floating cities. Your body has become accustomed to constant, slightly anomalous gravitational forces, and you've learned to exert subtle control over them to keep yourself safe. If any effect would force you to move 10 feet or more, you're moved only half the distance. Additionally, you gain the Steady Descent copaxi ancestry feat.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details