Leshy Heritages

Leshy heritages represent the nature of the plant or fungal matter that was used in the ritual to construct their bodies. Choose one of the following leshy heritages at 1st level.

SFS Standard Hardy Leshy

Your body is adapted for planets that undergo harsh seasonal shifts. These shifts might be slow but severe, like those of Triaxus, or they might take place over timescales faster than a Pact standard year. You gain the Toughness feat. You treat environmental cold and heat effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). You can go without food or water for twice as long as a typical creature can go without food or water, and you can go without sunlight for 2 weeks if you're photosynthetic without experiencing ill effects.

Hardy leshies are often photosynthetic.

Feats Requiring Hardy Leshy…

Environmental Adaptation

SFS Standard Hollow Leshy

Your plant body is hollow, including a large open space within your arms that you can use to store objects. Your features might be reminiscent of a hollow-stemmed plant like bamboo or thistle, or you might have hollows protected by a hard plant material like seed shells or the rind of a gourd. You gain the Internal Compartment standardized ancestry feat, except you can store up to 1 Bulk in your body, and it only takes 1 action to store an object this way.

Hollow leshies are often photosynthetic.

SFS Standard Ksarik Leshy

Your body is made of plant matter that evolved through exposure to psychic energy on Castrovel. You're quadrupedal, and your face features vine-like tentacles that you can use to defend yourself; you gain the Ancestral Unarmed Attack (tentacle, 1d4 bludgeoning [agile, finesse, grapple, trip, unarmed], brawling weapon group) standardized ancestry feat. Ksariks generally recognize you as a member of their own species and avoid attacking you unless necessary for self-defense.

Ksarik leshies are always photosynthetic.

Feats Requiring Ksarik Leshy…

Adaptive Resistance

SFS Standard Moonflower Leshy

Your body is made from twisting vines accentuated by glowing orbs. Like the moonflowers you're related to, you might dwell on Galvix or have sprouted on another world.

Your size is Medium instead of Small. Additionally, you constantly shed bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose; this effect has the light and primal traits. Its counteract rank is equal to half your level (rounded down), and its counteract DC is equal to the higher of your class or spell DC.

You can suppress your light by spending one Interact action, at which point the light doesn't return until you restore it by spending 2 actions that have the concentrate and manipulate traits. When you restore the light, you can choose a new color.

Moonflower leshies are always photosynthetic.

Feats Requiring Moonflower Leshy…

Pulse Light

SFS Standard Spore-Producing Leshy

Your body is made of fungi or plant material that would typically reproduce using spores or pollen. Your spores are infused with concentrated primal magic that can trigger dangerous allergic reactions. You gain the Ancestral Unarmed Attack (spore pod, 1d6 poison [range increment 20 feet, unarmed], poison weapon group) standardized ancestry feat. You become immune to the spore pods of spore-producing leshy.

Spore-producing leshies are sometimes photosynthetic.

Feats Requiring Spore-Producing Leshy…

Spore Shot

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details