Khizar Heritages

Choose one of the following khizar heritages at 1st level.

SFS Standard Deadwood

You've been rotting on the inside for some time now, and the invisible rot has changed you. You have the void healing ability, meaning you're damaged by vitality damage and not healed by healing vitality effects. You do not take void damage, and you're healed by void effects that heal undead.

SFS Standard Inflorescent

You draw from a wellspring of vital energy to remain constantly in bloom. Choose one cantrip: stabilize or vitality lash, which you can cast as a primal innate spell at will. This choice can't be changed. A cantrip is heightened to a spell rank equal to half your level rounded up. You also gain a +1 circumstance bonus to saves against void effects.

SFS Standard Petrified

Your body is covered in thick, plated bark. Your bark is medium armor in the plate armor group that grants a +4 item bonus to AC, has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of +3, and has the bulwark, comfort, and exposed traits. You can never wear other armor or remove the bark. You can etch armor runes onto the bark.

SFS Standard Wildseed

You germinated far from the ancestral groves of other khizars. You might have grown up in a small transplant grove or maybe you were cultivated in a laboratory. Select an ancestry or versatile heritage to represent part of your unconventional upbringing. Once chosen it cannot be changed. At 1st level, you gain an additional ancestry feat from the chosen ancestry or heritage. Whenever you gain an ancestry feat, you may choose that feat from the ancestry or heritage.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details