Shobhad Heritages

A shobhad's heritage might be influenced by the locale in which they were born, their clan's teachings or methods of survival, or by the roles their immediate ancestors played in their clan.

SFS Standard Akitonian Nomad Shobhad

You were born on Akiton to a clan or group that traveled far and wide, never settling in one place for long. The first time you left Akiton, you discovered the planet's lower gravity had given you specific skills and adaptations in the art of leaping and jumping that translated well to battle in space and other strange environs. You gain the Quick Jump skill feat, even if you aren't trained in Athletics, and don't treat ice or sand as uneven ground.

SFS Standard Glacierborn Shobhad

You trace your lineage to a shobhad clan that migrates along the Akitonian glaciers, making you even more advantageously suited to dealing with the dangers of frigid cold and treacherous climbs than other shobhads. You have cold resistance equal to half your level (minimum 1) and gain the Combat Climber skill feat.

SFS Standard Offworld Shobhad

You were born offworld, far from the influence of shobhad clans and the spirit of your ancestral home world. Your unique experience has allowed you to develop personal adaptations that serve you well. You lose the cold adapted ability but gain an additional 1st-level shobhad ancestry feat for which you meet the prerequisites.

SFS Standard Sniper Shobhad

Special techniques developed over centuries and passed from generation to generation have helped make shobhad-neh some of the most feared snipers in the Pact Worlds, and with good cause. If you are holding a two-handed gun in your inactive pair of hands, whenever you fail at a Strike made with a weapon or unarmed attack using your active hands, you can Switch Hands as a free action.

SFS Standard Survivalist Shobhad

Shobhad-neh are renowned for their talents as scouts and guides, talents they have honed over millennia of existence on their harsh home world of Akiton. As an inheritor of these skills, you are exceptionally talented at seeing to your own subsistence and even that of others while still performing other critical tasks. You can perform the Scout exploration activity at the same time as the Track exploration activity. During downtime, you can perform the Subsist downtime activity alongside any one other downtime activity you are capable of performing.

SFS Standard Urban Shobhad

You live in a city or other densely populated area and, after a lot of trial and error, have found your niche, becoming a productive citizen in equilibrium with your community. You gain the Urban Survivalist skill feat even if you aren't trained in Survival. You have a +2 circumstance bonus on any s 67 "downtime"}} checks you make to Craft or Earn Income.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details