Skittermander Heritages

A skittermander's heritage is influenced by the environment they grew up in or the climate they adapted to.

SFS Standard Everwhelp Skittermander

Despite being a full-grown adult, you've retained your stomachmouth—either through a quirk of evolution, purposeful genetic manipulation, or a biotech augmentation. You gain a jaws unarmed attack that deals 1d6 piercing damage, is in the brawling group, and has the finesse, skittermander, and unarmed traits.

Feats Requiring Everwhelp Skittermander…

Clinging Bite, Secrete Numbing Saliva

SFS Standard Fidgeter Skittermander

You've never been able to sit still, which helps you avoid danger during tricky situations. Your background might include a specific quirk you canft stop doing or a need to pace around during even the most serious moments. Some might find you off-putting or annoying, but most have come to accept you for who you are. You gain the Fidget reaction.

SFS Standard Fluffy Skittermander

Your long, fast-growing fur can be groomed to cool or insulate your body. Your winter coat gives you cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). Your summer coat gives you fire resistance equal to half your level (minimum 1), and you treat all environmental heat effects as if they were one step less extreme. You can shed or grow a new coat as part of your daily preparations.

SFS Standard Gadraveech Skittermander

You grew up in the subterranean realm of Gadraveech, or a similar dangerous underground environment. You have wispy, pale-colored fur, a slender build, and large, luminous eyes. You gain darkvision.

SFS Standard Gallant Skittermander

Not everyone feels safe sticking up for themself, but they know that you're someone they can lean on to help. Maybe you are the oldest of your siblings or just loved to spend your childhood getting into scraps. Perhaps you've found yourself bulking up by exercising daily at the gym. No matter how you come by it, your athletic prowess has found you often sticking up for others, especially other skittermanders, so frequently that it affected your growth. These continuously occurring conflicts have triggered a recessive trait, causing you to grow to twice the size of a standard skittermander. You gain a bonus to Strength instead of Dexterity, are Medium sized, and are trained in Athletics. If you would automatically become trained in Athletics (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Titan Wrestler skill feat.

SFS Standard Grumpy Skittermander

Not all skittermanders are helpful. You're grouchy, gruff, and somber compared to the stereotypical cheerful, energetic skittermander. You might dislike helping, or the way you provide assistance is considered abrasive by normal cultural standards. You become trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Intimidating Glare skill feat.

SFS Standard Scrabbler Skittermander

You never mastered coordinating all six of your arms for manual manipulation, instead using the lowest two limbs for the extra mobility, balance, and stabilization of a natural climber. You have four arms (rather than six) and four legs (rather than two). You gain a climb Speed equal to your base land Speed and can climb using your feet, leaving your four arms free.

SFS Standard Shiny Skittermander

While most skittermanders can trace their lineage back generations on Oeddertchonk or within the areas they've traveled, yours can't. Your family history claims that, somewhere in your family tree beyond memory or record, an adventurous ancestor had a dalliance with a playful fey, causing random blessings to occasionally show up in their descendants. Sometimes known as “glittermanders,” your heritage imparts you with a lustrous sheen of fur. This strange influence has now manifested in you. You gain the Shine action.

Feats Requiring Shiny Skittermander…

Glitter Cloud, Glitter Everywhere

SFS Standard Skitter Raised

You've spent your life as part of a tight-knit community, where teamwork makes the dream work and crowds are giant group hugs waiting to happen. You gain the Group Impression skill feat. In addition, you gain a +2 circumstance bonus to checks to Aid an ally at skill checks that don't have the attack trait.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details