SFS Standard Musical Instrument Item 0+

Hands 2
Bulk 1

All but the most traditional instruments use modern technology to amplify their sound, provide musical accompaniment, or connect wirelessly to other instruments. Handheld instruments include autohorns, guitars, psychoactive wave plates, digital synth decks, holoflutes, and more. The GM might rule that an especially large handheld instrument has greater Bulk. Heavy instruments, such as drumdecks and theremins, are less portable and generally need to be stationary while played. Some instruments have the tech trait.

SFS Standard Musical Instrument (Commercial Handheld) Item 0

Price 8 credits
Hands 2
Bulk L

SFS Standard Musical Instrument (Tactical Handheld) Item 3

Price 500 credits
Hands 2
Bulk L

A tactical instrument gives a +1 item bonus to Performance checks using that instrument.

SFS Standard Musical Instrument (Commercial Heavy) Item 0

Price 20 credits
Hands 2
Bulk L

SFS Standard Musical Instrument (Tactical Heavy) Item 3

Price 1000 credits
Hands 2
Bulk L

A tactical instrument gives a +1 item bonus to Performance checks using that instrument.