The PCs perform a dramatic air show flying over Songbird Station as backup performers for a famous musical act when a Swarm fleet emerges from the Drift and attacks the concert!
Victory Conditions The PCs obtain 6 or more Drama Points, then shoot down the Swarm components to rescue the crowd!
Starship Description The Norikama prototypes chosen for the concert were designed for speed and agility. A matching pair are available, with comfortably nestled dual seats allowing room for a pilot and gunner to fly in tandem. They can be custom painted and personalized with insignia to spec.
Available Roles 2 gunners, 2 pilots
AC 30
Fort +19
Ref +25
Will +
Shields 10 (regains 5 per round)
HP 165
Ranged [two-actions] (gunner, martial weapon) plasma cannon,
Damage 3d10+5
fire plus 1d6
persistent electricityRanged [two-actions] (gunner, simple weapon) missile pod,
Damage 3d10+8 fire
Evacuate the Dance Floor [two-actions] (any) Attempt a DC 31
Diplomacy,
Intimidation, or
Performance check to order the crowd to flee.
Critical SuccessThe crowd evacuates. Ignore the penalty from Panic at the Concert! The Swarm invaders spend their first three rounds failing to find victims, until the PCs intervene.
SuccessThe crowd mostly evacuates. Reduce the penalty from Panic at the Concert! to –1. The Swarm invaders spend their first round chasing but unable to catch any members of the crowd.
Critical FailureThe crowd thinks the threats are part of the show until its too late. The penalty incurred from Panic at the Concert! increases to –3.
Show Off [two-actions] (pilot) Attempt a DC 30
Piloting check to perform a daring or exciting maneuver to impress the crowd.
Critical SuccessGain 2 Drama Points.
SuccessGain 1 Drama Point.
Critical FailureLose 1 Drama Point.
Trick Shot [two-actions] (gunner) Attempt a DC 30
Computers or Performance check to add a dramatic flourish to your shot.
Critical SuccessGain 2 Drama Points.
SuccessGain 1 Drama Point.
Critical FailureLose 1 Drama Point.
Threat: Swarm Invaders Swarm components viciously attack after suddenly phasing in from the Drift without warning.
Panic at the Concert! The crowd panics and begins fleeing. Any stray shot could injure someone or start a fire that blocks their evacuation route! The tense, chaotic environment imposes a –2 circumstance penalty to all Strikes until the crowd is evacuated. This penalty does not apply to Trick Shot.
Threat Routine (3 actions) The Swarm invaders use an action to attack a PC starship with a biocannon. Then the Swarm invaders use their remaining actions and all actions in subsequent rounds to chase the crowd and Ingest a different member of the crowd until the PCs intervene; they then focus their attacks on the PCs.
Ranged [one-action] biocannon +24,
Damage 3d10+10
fireIngest [two-actions] A Swarm component viciously attacks with jaw and claws. If the target is a PC starship, this deals 5d8 acid and slashing damage (basic DC 28 Fortitude save). If the target is a member of the crowd, they are eaten and die.
Ending the Encounter The encounter ends when the PCs earn 6 Drama Points and defeat the Swarm, or when their starships are destroyed by the Swarm.