SFS Standard Junk Weapon [two-actions] Spell 1

Traditions arcane, occult
Range 120 feet
Targets 1 creature
Duration 10 minutes

Junk comes flying together to form a temporary weapon. You create a common advanced, martial, or simple weapon in your hands, the hands of an adjacent ally, or on the ground in an adjacent square. The weapon is commercial grade and comes fully charged with a default battery and loaded with basic ammunition or chem. It can't be made of any special materials.

The weapon has one fewer upgrade slot than usual. When you Cast this Spell, you can automatically Install any upgrades you are holding in your hands as a locus into any upgrade slots the weapon has. When you Interact to stow the junk weapon, you can collapse it into an unassuming accessory on one of your limbs, such as a bracelet or glove made out of junk.

Heightened (2nd) You can create a tactical weapon.
Heightened (4th) You can create an advanced.
Heightened (5th) You can create a superior weapon.
Heightened (6th) You can create an elite weapon.
Heightened (8th) You can create an ultimate weapon.
Heightened (9th) You can create a paragon weapon.