You jog your own memory, or that of a nearby creature, helping them remember a bit of information at the cost of some of their visual acuity. A willing target may intentionally choose to take the effects of a failed saving throw.
SuccessThe creature is unaffected.
FailureThe creature is dazzled until the end of its next turn, but receives a +1 circumstance bonus on all checks to Recall Knowledge until the end of its next turn.
Heightened (4th) The circumstance bonus increases to +2.
Heightened (7th) The circumstance bonus increases to +3.
Heightened (10th) The circumstance bonus increases to +4.