SFS Standard Twisted Vision [two-actions] Spell 2

Traditions arcane, occult
Range 60 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute

You blur a creature's senses, preventing them from recognizing their own allies in the heat of battle. This spell was developed by the Corpse Fleet to target living mystics and envoys who might heal or coordinate the actions of living enemies standing against their dread fleets. How badly this debilitates the target depends on the result of its saving throw.

Critical SuccessThe creature is unaffected.
SuccessThe creature is dazzled until the end of its next turn, but only for purposes of targeting their allies with beneficial effects or abilities.
FailureThe creature treats all of its allies as though they were undetected for purposes of targeting their allies with beneficial effects, abilities, or tactical movement. If the creature succeeds at the Seek action against this spell's save DC, they can treat their allies as hidden for the duration of the spell.
Critical FailureAs failure, but the creature cannot attempt to use the Seek action to find their allies while this spell is sustained.