SFS Standard Liquid Siphon [two-actions] Spell 2

Traditions arcane, occult, primal
Range touch
Targets 1 creature or object (see text)
Defense Fortitude

You drain the moisture out of your target, crumpling them up like an empty beverage can and potentially leaving them a desiccated husk of what they once were. A nonliving target with liquid in its body (such as a vampire, water elemental, or keg of alcohol) can be affected by this spell, but a living creature with no vital liquids is immune. The target creature takes 4d6 bludgeoning damage, depending on the results of its saving throw.

A target that fails its saving throw creates water that flows into your hands or a held container (1 gallon for Tiny, 2 gallons for Small, 4 for Medium, 6 for Large, 8 for Huge). If the target critically fails its saving throw, double this amount.

Critical SuccessThe target is unaffected.
SuccessThe target takes half damage.
FailureThe target takes full damage and is drained 1.
Critical FailureAs failure, but double damage and the target is drained 2.

Heightened (+1) Increase the damage by 2d6.