1 | Supernova: An exploding sun deals 4d12 fire damage and 1d6 persistent electrical damage. On a critical failure, creatures take double damage and are dazzled for 1 round. |
2 | Earthquake: The ground shakes, dealing 4d12 bludgeoning damage. On a critical failure, creatures take double damage and are knocked prone. |
3 | Inferno: A volcanic eruption or firestorm deals 4d12 fire damage. Everything within the aura is concealed by smoke for 1 round. On a critical failure, creatures take double damage and are sickened 1. |
4 | Eldritch Storm: A howling tempest of psychic energy deals 4d12 sonic damage and 1d6 persistent mental damage. On a critical failure, creatures take double damage and are confused for 1 round. |
5 | Flash Freeze: A storm from an arctic planet deals 4d12 cold damage. On a critical failure, creatures take double damage and are slowed 1 for 1 round. |
6 | Radioactive Blast: The echo of a nuclear reaction deals 4d12 bludgeoning damage and 1d6 persistent fire damage. On a critical failure, creatures take double damage, they take 1d6 persistent poison damage and are fatigued as long as the persistent poison damage lasts. |