SFS Standard Warp Mind [two-actions] Spell 7

Traditions arcane, occult
Deities The Newborn
Range 120 feet
Targets 1 creature
Defense Will

You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, wish rituals and abilities that can remove non-magical effects can still counteract the effects.
Critical SuccessThe target is unaffected.
SuccessThe target spends the first action on its next turn with the confused condition.
FailureThe target is confused for 1 minute.
Critical FailureThe target is confused permanently.