SFS Standard Carcinization [two-actions] Spell 5

Traditions primal
Deities Oras
Range 30 feet
Targets 1 creature
Defense Fortitude
Duration 1 minute

You manipulate the target's genetic code and accelerate the inevitable, pressuring the target to undergo carcinization and become a crab. A willing target fully transforms into a crab, as if it had cast animal form heightened to the same rank as this spell and using the following statistics.
  • Crab Speed 25 feet, swim 15 feet; Melee [one-action] big claw, Damage 2d8 piercing; Melee [one-action] claw (agile), Damage 2d4 piercing. Can breathe air and water.

Unwilling targets must instead attempt a Fortitude save.

Critical Success The target is unaffected.
Success The target's body gains minor features of a crab, its appendages turning into claws and causing it to become clumsy 1.
Failure The target transforms into a partial crab-like being, becoming clumsy 1, stupefied 1, and sickened 1.
Critical Failure The target is transformed into a partial crab-like being and becomes clumsy 2, stupefied 2, and sickened 2.