Singularity Seed
[three-actions]
Spell 8
Creatures' spaces can overlap in the square that contains the singularity. A creature or object that enters the singularity or ends its turn there takes 10d10 bludgeoning damage with no saving throw. While in the singularity, a creature can take no actions except to attempt to Escape against your Spell DC. When the spell ends, the singularity disappears, and overlapping creatures are moved to the closest unoccupied space, as determined by the GM.
Squares in the emanation are difficult terrain for creatures moving away from the singularity, and creatures moving toward the singularity can move 10 feet for each 5 feet of movement they spend.
A creature needs to attempt a Reflex save if it's in the area when the spell is cast and when it ends its turn in the area.