SFS Standard Plant Form [two-actions] Spell 5

Traditions primal
Duration 1 minute

Taking inspiration from verdant creatures, you transform into a Large plant battle form. When you Cast this Spell, choose a listed battle form. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose.
  • AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
  • 12 temporary Hit Points.
  • Resistance 10 to poison.
  • Low-light vision.
  • One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
  • Athletics modifier of +19, unless your own is higher.

You gain specific abilities based on the plant you choose.
  • Moonflower Speed 30 feet; resistance 10 to electricity; Melee [one-action] bite (reach 15 feet), Damage 2d10 piercing; Melee [one-action] root (reach 15 feet), Damage 2d8 bludgeoning, and you can spend an action after a hit to Grab the target.
  • Void Palm Speed 15 feet; resistance 10 to poison; Melee [one-action] void frond (reach 10 feet), Damage 2d8 slashing

Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.