SFS Standard Nightmare Spell 4

Traditions arcane, occult
Cast 10 minutes
Range planetary
Targets 1 creature you know by name
Defense Will
Duration 1 day

You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.
Critical SuccessThe target is unaffected and is temporarily immune for 1 week.
SuccessThe target has the nightmares but has no adverse effects other than unpleasant memories.
FailureThe target has the nightmares and awakens fatigued.
Critical FailureThe target has the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.