SFS Standard Irradiate [two-actions] Spell 3

Traditions arcane, primal
Range 120 feet
Area 20-foot burst
Defense Fortitude
Duration 1 hour

You rapidly destabilize and decay the atoms around you to create a burst of magically enhanced mild radiation. Creatures in the area must attempt a Fortitude save against mild radiation sickness (GM Core 90). This magical radiation uses your spell DC in place of the radiation's normal Fortitude DC, has an immediate onset, and the interval between each stage is 1 round. Technology doesn't gain the glitching condition from the radiation created by this spell.

Heightened (5th) The radiation increases to severe.
Heightened (7th) The radiation increases to extreme.
Heightened (9th) The radiation increases to incredible.