Critical SuccessThe wish is granted without complication or drawbacks.
SuccessThe wish is granted, but with unintended consequences or side effects, such as taking riches from a well-known criminal, stirring a damaged empire to war, or angering rival gods.
FailureThe wish fails and has no result. The GM can instead have the wish be partially granted, but to such a lesser degree that the target will be eternally unsatisfied.
Critical FailureThe wish is corrupted, resulting in a cruel fulfillment. The GM determines the full results, but the outcome is generally ironic in some nature, such as becoming trapped in an underground vault full of riches, being transported to the civilization as it's destroyed, or achieving divinity within an inaccessible demiplane.