Plane of Water Plane

Category Inner Sphere Planes
Divinities elemental lords of water
Native Inhabitants brine dragons, faydhaans, shades (water pneuma), water elementals

Beyond the skies of the Plane of Air, the roots of the Plane of Wood are nurtured by the vast, spherical, liquid shell of the Plane of Water. Its nearly limitless stretches of saline, fresh, and brackish seas teem with all manner of oceanic life, lit by submerged suns and bioluminescence before descending into the black, benthic depths where the plane borders the Plane of Earth. While it's perfectly amenable to water-breathing creatures, air-breathing travelers must provide their own magical or technological means to breathe while on the plane. Pressurized magic and metal moving cities trawl the varied depths of the plane, constructed and operated by faydhaan genies who have begun the process of reclaiming their once-discarded empire. These settlements provide harbor for those seeking to escape other planes or those visiting briefly for trade or other business.

The previously numerous empires of merfolk have since been obliterated, with the significant majority of the species' survivors now taking on the solemn duty of guarding the imprisoned elemental lord, Kelizandri the Brackish Emperor. Sometime during the Gap, Kelizandri was overthrown and impaled by four vast magitech spears that pin him to the border of the Plane of Earth. Since then, Lysianassa, Empress of the Torrent, has come to prominence and helped usher the once-despondent faydhaans into a new golden age of trade and planar supremacy.

Unlike other subjective gravity planes, on the Plane of Water, a creature moves based on its swim Speed and must use actions to Swim if it doesn't have one.