Rigged Helmet Hazard 9

Complexity Simple
Stealth DC 29 (expert)
Description This helmet is clearly a Stewards standard-issue light infantry model that appears to have been damaged in combat. PCs who succeed at the check to notice the hazard discover exposed wires protruding from the neck and that the nearby szynegator is tethered in place by a cable driven through a hole drilled in the creature’s chitin. PCs who critically succeed at their Perception check realize the bomb is designed to be manually triggered. Either Demmi or Igo remotely detonates the bomb in the event at least half the party is within range. If a PC attempts to disable the bomb and fails, Igo or Demmi immediately detonates it, even if fewer than half the PCs would be caught in the area.

Disable DC 28 Crafting or Thievery to disarm the bomb, or DC 28 Computers to disrupt the detonation signal
AC 28
Fort +12
Ref +12
Helmet Hardness 9
Helmet HP 36 (BT 18)
Immunities critical hits, object immunities, precision damage
Detonate [reaction] Trigger Demmi or Igo detonates the bomb; Effect The bomb explodes, dealing 10d6 fire damage in a 15-foot radius (DC 26 basic Reflex).
Special If the bomb detonates, it kills the captured szynegator. This can be avoided if a PC within 5 feet willingly fails their Reflex saving throw against the bomb to shield the szynegator. If the PCs notice the bomb and refuse to approach it, Khorlet drops the pretense and signals his squad to attack. Read or paraphrase the following.