Ancient Sentry Turrets Hazard 5

Complexity Complex
Stealth +13 (trained)
Description An ancient defense turret attacks intruders.

Disable DC 20 Arcana (trained) or Computers (trained) to reprogram the turret, or DC 19 Crafting (trained) to cut power to the turret, or DC 18 Thievery (trained) to disable the turret
AC 19
Fort +15
Ref +9
Hardness 12
HP 54 (BT 27)
Immunities critical hits, object immunities, precision damage
Open Fire [reaction] Trigger A creature moves within 30 feet of the turret or attacks it; Effect The turret makes a ranged Strike against the triggering creature; the trap then rolls initiative.

Routine (3 actions) The trap makes three ancient laser Strikes against a creature in range, or the trap makes an Area Fire attack followed by one Strike against a creature in range.
Ranged ancient laser +15 (magical, range increment 90 feet, tech), Damage 2d8+7 fire
Area Fire ancient laser (45-foot cone, magical, tech), Damage 2d8+7 fire (DC 22 basic Reflex save)

Reset The trap resets after 1 minute.