Description Improperly stored szandite crystals form a temporary mental link between the Swarm mind and nearby creatures.
Disable DC 25 Arcana (trained) or Occultism (trained) to sever the connection through the crystals, DC 21 Crafting or Physical Science Lore to properly seal the crate, DC 28 Will save to overcome the immense willpower of the Swarm, or dispel magic (3rd rank; /rules/448-counteracting DC 21); three total successes are required to disable the hazard
Malevolent Notice[reaction]
(mental) Trigger A creature moves within 30 feet of the improperly stored szandite crystals; Effect All creatures within 30 feet of the exposed szandite crystals form a sudden mental link with the Krethiskar Swarm mind. Their vision is momentarily filled with the image of insectile eyes as a malevolent will threatens to overpower them. Each creature in the area must attempt a DC 24 Will save. The hazard then rolls initiative.
Critical FailureThe creature is stupefied 1 for 1 minute and stunned 2.
Routine (3 actions) The hazard loses 1 action each turn for each success earned to disable it. The Swarm mind uses all of its actions on its turn to fix its mental gaze on a number of targets equal to the number of actions remaining in its routine, boring into their minds. The creatures take 2d8+9 mental damage (DC 24 basic Will save).