Rail Gun Turret
Hazard 9
Complexity Complex
Stealth +23 (trained)
Description A mechanized turret pops up on intruders when they enter into range.
Disable DC 30
Computers (trained) to reprogram the turret, or DC 23
Crafting (trained) to jam the sensor
Open Fire
[reaction]
Trigger A creature moves within 60 feet of the turret;
Effect The turret makes a rail gun
Strike against the creature. The trap then rolls initiative.
Routine (3 actions) The trap makes a rail gun Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets.
Ranged rail gun +21, Damage 2d10+13 piercing; no multiple attack penalty
Reset The trap resets after 1 minute.