Rail Gun Turret Hazard 9

Complexity Complex
Stealth +23 (trained)
Description A mechanized turret pops up on intruders when they enter into range.

Disable DC 30 Computers (trained) to reprogram the turret, or DC 23 Crafting (trained) to jam the sensor
AC 25
Fort +20
Ref +15
Hardness 16
HP 66 (BT 32)
Immunities critical hits, object immunities, precision damage
Open Fire [reaction] Trigger A creature moves within 60 feet of the turret; Effect The turret makes a rail gun Strike against the creature. The trap then rolls initiative.

Routine (3 actions) The trap makes a rail gun Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets.
Ranged rail gun +21, Damage 2d10+13 piercing; no multiple attack penalty

Reset The trap resets after 1 minute.