Shifting Wiring Hazard 9

Complexity Simple
Stealth DC 23
Description Exposed wires and circuitry nestle like coiled snakes among moving gears and pistons.

Disable DC 33 Athletics (trained), DC 27 Crafting (expert), or DC 29 Thievery (expert) to disable this part of the assembler
AC 25
Fort +20
Ref +15
Hardness 16
HP 68 (BT 34)
Immunities critical hits, object immunities, precision damage
Weaknesses orichalcum 10
Shock and Awe [reaction] (electricity) Trigger A creature touches the wiring or critically fails a check to disable it; Effect The wiring deals 4d10+26 electricity damage to the triggering creature and creatures within 5 feet (DC 25 basic Reflex save).