Pyroclastic Flow
Hazard 6
Complexity Complex
Stealth +15 (trained)
Description A series of earthquakes begin to split the ground across the vault. Magma seeps up from the cracks, reshaping the landscape and scorching the earth.
Disable DC 22
Acrobatics (trained) to avoid the burning cracks
Earthquake
[reaction]
Trigger The Guiding Intelligence activates the hazard;
Effect The ground shakes; creatures must succeed at a DC 19 Reflex save or be knocked
prone and take 1d8
fire damage. The pyroclastic flow rolls initiative.
Routine (3 actions) The pyroclastic flow makes lava spray Strikes against three buildings or creatures.
Ranged lava spray +20 (
fire),
Damage 2d8+9 fire; no multiple attack penalty
Reset The pyroclastic flow deactivates and resets after 3 rounds.