Ravaging Windstorm
Hazard 6
Complexity Complex
Stealth +9 (trained)
Description Howling winds tear across the valley, uprooting trees and ripping roofs off buildings.
Disable DC 19
Nature (trained) or
Survival (trained) to take shelter, or DC 23 Fortitude save to endure the Gust
Gust
[reaction]
Trigger The Guiding Intelligence activates the hazard; Effect The windstorm deals 1d8 bludgeoning damage to all creatures and structures. The windstorm rolls initiative.
Routine (1 action) The windstorm gusts, dealing 2d8+9 bludgeoning damage to all creatures and structures in the town.
Reset The windstorm deactivates and resets after 3 rounds.