Jolting Latch Hazard 4

Complexity Simple
Stealth DC 22 (trained)
Description A shock grid built into the trapdoor releases a powerful electric charge.

Disable DC 16 Computers (trained) to disable the trapdoor's programming, DC 17 Crafting (trained) to rewire the shock grid, or DC 18 Thievery (trained) to deactivate the shock grid
Jolt [reaction] (electricity) Trigger A creature grasps the trapdoor directly or with a tool; Effect The trap deals 5d8 electricity damage to the triggering creature and creatures within 5 feet of the triggering creature (DC 25 basic Reflex save).