Hidden Mine Shaft Hazard 8

Complexity Simple
Stealth DC 25 (or 0 if the trapdoor is disabled or broken)
Description A wooden trapdoor covers a mine shaft that's 10 feet square and 60 feet deep.

Disable DC 21 Thievery to remove the trapdoor
AC 20
Fort +15
Ref +11
Trapdoor Hardness 3
Trapdoor HP 12 (BT 6)
Immunities critical hits, object immunities, precision damage
Pitfall [reaction] Trigger A creature walks onto the trapdoor; Effect The triggering creature falls in and takes falling damage (typically 30 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.

Reset Creatures can still fall into the mine shaft, but the trapdoor must be reset manually for the hazard to become hidden again.