Heinous Surroundings Hazard 4

Complexity Complex
Stealth +20 (expert)
Description A supernatural power rapidly changes the surroundings of this area to horrify the living.

Disable DC 26 Perception to see through the haunt or DC 30 Occultism or Religion to banish the visions, and DC 28 Diplomacy to snap someone else out of it once you are free. Disabling only ends the haunt's effects on one creature.
Corrupt Terrain [reaction] Trigger A creature enters the area the haunt has power over; Effect The haunt rolls on the Corrupt Terrain table, then rolls initiative. The DC for all effects is 20.

Routine (3 actions) The haunt rolls on the Corrupt Terrain table.
Corrupt Terrain Table
D6Results
1Flesh and egg-sacs crawl along the walls, and an acidic smell penetrates your nose. Living creatures must attempt a Fortitude save, becoming sickened 1 on a failure and sickened 2 on a critical failure. This lasts until the haunt ends. (visual)
2The walls morph into sharp iron spikes splattered with blood, and meat hooks dangle from the ceiling. Living creatures moving in the area take 4d8 piercing damage (basic Reflex save). (metal)
3Infinite darkness envelops you, and the sounds of something tremendously huge rumble nearby. The haunt casts a 2nd-rank darkness spell.
4Plants made of flesh, bones, and nerves grow from all surfaces, crying out in the voices of agonized loved ones. Living creatures must attempt a Will save or become frightened 1 until the haunt ends (frightened 2 on a critical failure). (auditory, emotion, mental, fear)
5Everything goes white, and you feel your senses leaving you as your body goes numb. Living creatures take 4d8 cold damage (basic Fortitude save). (visual)
6You experience your worst nightmare again (as the electronic figment's ability). Living creatures take 4d8 mental damage (basic Will save). (emotion, mental)