Missy Moon Mannequins Hazard 4

Complexity Complex
Stealth +12 (trained)
Description Three Missy Moon mannequins spring to life, animated by a supernatural force.

Disable DC 18 Thievery (trained) three times to unlock the doors or DC 22 Religion (trained) to exorcise a spirit from one mannequin
AC 20
Fort +9
Ref +15
Hardness 5
HP (per mannequin) 25 (BT 12)
Immunities critical hits, object immunities, precision damage
Weaknesses fire 5
Awaken [reaction] Trigger A creature tries to remove any items from area B15; Effect The door to the room locks, and the mannequins all lurch toward the triggering creature, Striding up to 15 feet, then roll initiative.

Routine (9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 15 feet and spends its remaining two actions making mannequin fist or flung trinket Strikes. Each mannequin has its own separate multiple attack penalty.
Melee mannequin fist +15, Damage 1d8+7 bludgeoning
Ranged flung trinket +16 (range increment 30 feet), Damage 1d4+7 bludgeoning

Reset The mannequins freeze in place as soon as there is no life within the room, resetting the haunt.