Chemical Booby-Trap Hazard 2

Complexity Simple
Stealth DC 18 (trained)
Description Chemical vials are rigged to break when someone opens the door.

Disable DC 18 Thievery (trained) to cut the trip wires around the door without shattering the capsules.
Chemical Reaction [reaction] Trigger A creature opens the door to area A13; Effect The capsules shatter, and noxious fumes fill the area. All creatures in a 15-foot emanation centered on the door must succeed at a DC 18 Fortitude save or become sickened 1; the emanation leaves behind a cloud of chemicals with the effect of mist for 3 rounds.