Malfunctioning Beverage Machine
Hazard 3
Complexity Complex
Stealth +17 (trained)
Description A beverage machine begins shuddering before spewing scalding liquid onto bystanders.
Dispense Drink
[reaction]
Trigger A creature inputs the wrong commands into the machine;
Effect The machine expels scalding hot liquid that deals 1d6+10
fire damage to all creatures within a 15-foot cone (DC 19
basic Reflex save). It then rolls initiative.
Routine (1 action) The beverage machine continues spewing liquid in a 15-foot cone. It then attempts a cup throw
Strike at the nearest target.
Ranged cup throw +12,
Damage 1d4+2 bludgeoning
Reset The beverage machine runs out of liquid after 4 rounds, and cups after 6 rounds.