Malfunctioning Beverage Machine Hazard 3

Complexity Complex
Stealth +17 (trained)
Description A beverage machine begins shuddering before spewing scalding liquid onto bystanders.

Disable DC 17 Crafting or Computers to disable the machine or DC 15 Athletics to push it over on its side
AC 16
Fort +8
Ref +5
Hardness 10
HP 36 (18)
Immunities critical hits, object immunities, precision damage
Dispense Drink [reaction] Trigger A creature inputs the wrong commands into the machine; Effect The machine expels scalding hot liquid that deals 1d6+10 fire damage to all creatures within a 15-foot cone (DC 19 basic Reflex save). It then rolls initiative.

Routine (1 action) The beverage machine continues spewing liquid in a 15-foot cone. It then attempts a cup throw Strike at the nearest target.
Ranged cup throw +12, Damage 1d4+2 bludgeoning

Reset The beverage machine runs out of liquid after 4 rounds, and cups after 6 rounds.