Oscillating Pyramid Hazard 1

Complexity Simple
Stealth DC 14 (trained)
Description With each rotation of the pyramid, energy collects in the crater beneath it.

Disable DC 14 Religion to counteract the daemonic energy or DC 17 Thievery to stop the pyramid's movement
Drowning Air [reaction] (divine) Trigger A creature moves into a space underneath the pyramid; Effect The triggering creature feels its lungs fill with water, despite being in air. They take 2d6+5 void damage (DC 17 basic Fortitude save). On a critical failure, the target becomes drained 1 for 1 day.