Rapid Depressurization
Hazard 2
Complexity Simple
Stealth DC 16
Description A stray shot shatters a window, sucking out the room’s precious atmosphere.
Disable DC 14
Crafting (trained) or
Labor Lore (trained) while adjacent to the window to patch the hole, DC 16
Computers (trained) to activate an emergency metal shutter from any console in the room, or DC 18
Survival or
Thievery to cover the hole (if adjacent) with a random object as a temporary fix.
Blow Out
[reaction]
Trigger A ranged attack critically fails; Effect All corporeal creatures inside area are suppressed until the hazard is disabled or 1 minute has passed.
Reset 1 minute after a depressurization hazard begins, all air escapes from the area (requiring living creatures to activate their environmental protections or begin suffocating). If the hazard is disabled before 1 minute has passed, this timer resets.