Particle Cannon Hazard 1

Image of a particle cannon
Complexity Complex
Stealth +5 (trained)
Description A glowering purple eye opens in the ship's hull. The triple barrels of a massive turret spin inside the revealed port, then release a beam of concentrated particles with ruthless efficiency.

Disable DC 14 Crafting (trained) or Thievery (trained) to disable or jam the particle cannon, DC 17 Arcana, Occultism, Nature, or Religion (trained) to counteract the particle beam by exploiting a magical theory or praying for a miraculous malfunction.
AC 14
Fort +4
Ref +0
Hardness 5
HP 24 (BT 12)
Charge Up [reaction] Trigger A lookout identifies a threat; Effect Hura takes the gunner position. The particle cannon rolls initiative.

Routine (2 actions) Hura fires a charged shot from the particle cannon, dealing 1d6+3 fire damage to each creature in a 90- foot line (DC 14 basic Reflex save).

Reset If disabled, the cannon is inactive for 1 round while Hura troubleshoots the issue, then it resumes firing. Hura stops firing if the lookouts are killed or the cannon is disabled three or more times.