Swarm Turret Hazard 9

Complexity Complex
Stealth +23 (expert)
Description The szynegation hub rearranges its scavenged walls to reveal a mounted gun turret aimed at the room’s occupants.

Disable DC 27 Computers (expert) or Medicine (expert) to reprogram the turret, DC 29 Crafting (expert) to sever the power source, DC 26 Thievery (expert) to disable the turret
AC 28
Fort +21
Ref +15
Hardness 17
HP 70 (BT 35)
Immunities critical hits, object immunities, precision damage
Opening Salvo [reaction] Trigger The hub activates the turret; Effect The trap makes a laser bile Strike against a creature in the room; the trap rolls initiative.

Routine (3 actions) The trap makes a laser bile Strike against up to three creatures in range or multiple Strikes against one creature in range if it has no additional targets.
Ranged laser bile +21 (range increment 90 feet), Damage 1d10+6 acid and 1d10+6 fire

Reset The trap resets after 1 minute. When the turret appears, the shiptreeks desperately try to defend the pile of starship parts in the middle of the room.