SFS Standard Shuriken Drone

Price 5 credits
Damage 1d4 P
Bulk L
Hands 1
Range 40 ft.
Reload 0
Type Ranged
Category Martial
Group Dart
Upgrades 1

This star-shaped weapon surrounds a tiny single rotor drone designed to return to its thrower if it doesn't hit its target.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Shuriken Drone 0 5 credits 1 1d4
Tactical Shuriken Drone 2 +350 credits 355 credits 1 1d4 +1
Advanced Shuriken Drone 4 +650 credits 1005 credits 2 2d4 +1
Superior Shuriken Drone 10 +9000 credits 10005 credits 2 2d4 +2
Elite Shuriken Drone 12 +10000 credits 20005 credits 3 3d4 +2
Ultimate Shuriken Drone 16 +80000 credits 100005 credits 3 3d4 +3
Paragon Shuriken Drone 19 +300000 credits 400005 credits 4 4d4 +3

Traits

Agile:The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Recovery:When you make an unsuccessful thrown Strike with this weapon, it flies back to your hand after the Strike is complete, allowing you to try again. If your hands are full when the weapon returns, it falls to the ground in your space.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
Thrown:You can throw this weapon as a ranged attack; it's a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Dart The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.