SFS Standard Neural Lash

Price 10 credits
Damage 1d8 M
Bulk L
Hands 1
Type Melee
Category Martial
Group Flail
Upgrades 1

This whiplike tendril of electricity subtly responds to psychic signals. Telepaths who wield a properly calibrated neural lash treat it as an extension of their body.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Neural Lash 0 10 credits 1 1d8
Tactical Neural Lash 2 +350 credits 360 credits 1 1d8 +1
Advanced Neural Lash 4 +650 credits 1010 credits 2 2d8 +1
Superior Neural Lash 10 +9000 credits 10010 credits 2 2d8 +2
Elite Neural Lash 12 +10000 credits 20010 credits 3 3d8 +2
Ultimate Neural Lash 16 +80000 credits 100010 credits 3 3d8 +3
Paragon Neural Lash 19 +300000 credits 400010 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Thought:Weapons with this trait are bioengineered with neuroreceptors allowing them to be controlled with telepathy. When you wield this weapon and have limited telepathy or telepathy, you can ignore any of the other traits the weapon normally has; this only applies to the other traits listed in the weapon entry, not to traits the weapon or actions receive from the use of other abilities or effects.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.
Versatile S:A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Flail The target is knocked prone unless they succeed at a Reflex save against your class DC.