SFS Standard Hammer

Price 15 credits
Damage 1d8 B
Bulk 1
Hands 2
Type Melee
Category Martial
Group Hammer
Upgrades 1

Valued as both a crafting tool and an effective weapon, this hammer uses specially weighted heads and handles to deliver maximum force with each strike.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Hammer 0 15 credits 1 1d8
Tactical Hammer 2 +350 credits 365 credits 1 1d8 +1
Advanced Hammer 4 +650 credits 1015 credits 2 2d8 +1
Superior Hammer 10 +9000 credits 10015 credits 2 2d8 +2
Elite Hammer 12 +10000 credits 20015 credits 3 3d8 +2
Ultimate Hammer 16 +80000 credits 100015 credits 3 3d8 +3
Paragon Hammer 19 +300000 credits 400015 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Professional (Crafting):A weapon with this trait can be used as a toolkit for the listed skill. Add the weapon's item bonus to attack rolls as an item bonus to skill checks using the listed skill. For purposes of proficiency, you treat this martial weapon as a simple weapon or this advanced weapon as a martial weapon, up to your proficiency with the listed skill (if higher than your normal proficiency for this weapon).
Shove:You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Hammer The target is knocked prone unless they succeed at a Fortitude save against your class DC.