Encounters for Starfinder Society Scenario #2-04: A Watery Grave

Soaking Pool

Elite Weak Cyanoscum Bloom Creature 4

Recall Knowledge DC 18 19 20 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +12; darkvision, water sense
Skills Athletics +8, Survival +12
Str +0 Dex +3 Con +4 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum bloom can sense the presence of water within 60 feet as an imprecise sense.

AC 20
Fort +11
Ref +7
Will +6
HP 60
Regeneration 5 (deactivated by fire)
Immunities bleed, paralyzed, poison, precision, sleep
Resistances bludgeoning 4, piercing 4, slashing 4
Weaknesses area damage 4, fire 4, splash damage 4
Toxic Exposure Creatures inside the cyanoscum bloom's space are exposed to cyanoscum toxin. A creature can't reduce the poison below stage 1 while it shares a space with the cyanoscum bloom.

Speed 25 feet, Swim 40 feet
Cyanoscum Toxin (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and slowed 1 (1 round); Stage 2 1d6 poison damage and slowed 2 (1 round); Stage 3 1d8 poison damage and paralyzed (1 round)
Squish A cyanoscum bloom can Squeeze through spaces that aren't airtight at half its Speed per round.
Frenzied Scratching [one-action] Each enemy in the cyanoscum bloom's space takes 3d6 piercing damage (DC 18 basic Reflex save).

Elite Weak Cyanoscum Creature 0

Recall Knowledge DC 13 14 16 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +6; darkvision, water sense (imprecise) 60 feet
Skills Acrobatics +7, Survival +10
Str +0 Dex +3 Con +2 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum can sense the presence of water within 60 feet as an imprecise sense.

AC 16
Fort +6
Ref +9
Will +3
HP 12
Regeneration 1 (deactivated by fire)
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 2
Weaknesses fire 2

Speed 20 feet, Swim 30 feet
Melee [one-action] fangs +6 (finesse), Damage 1d4 piercing plus 1 persistent poison damage
Squish A cyanoscum can Squeeze through spaces that aren't airtight at its Speed per round.
Toxic Touch Any creature whose skin comes in direct contact with the cyanoscum, such as during an unarmed Strike, must succeed at a DC 13 Fortitude save or take 1d4 poison damage.

Soaking Pool (Easier Difficulty)

Elite Weak Cyanoscum Bloom Creature 4

Recall Knowledge DC 18 19 20 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +12; darkvision, water sense
Skills Athletics +8, Survival +12
Str +0 Dex +3 Con +4 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum bloom can sense the presence of water within 60 feet as an imprecise sense.

AC 20
Fort +11
Ref +7
Will +6
HP 60
Regeneration 5 (deactivated by fire)
Immunities bleed, paralyzed, poison, precision, sleep
Resistances bludgeoning 4, piercing 4, slashing 4
Weaknesses area damage 4, fire 4, splash damage 4
Toxic Exposure Creatures inside the cyanoscum bloom's space are exposed to cyanoscum toxin. A creature can't reduce the poison below stage 1 while it shares a space with the cyanoscum bloom.

Speed 25 feet, Swim 40 feet
Cyanoscum Toxin (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and slowed 1 (1 round); Stage 2 1d6 poison damage and slowed 2 (1 round); Stage 3 1d8 poison damage and paralyzed (1 round)
Squish A cyanoscum bloom can Squeeze through spaces that aren't airtight at half its Speed per round.
Frenzied Scratching [one-action] Each enemy in the cyanoscum bloom's space takes 3d6 piercing damage (DC 18 basic Reflex save).

Soaking Pool (Standard Difficulty)

Elite Weak Cyanoscum (2) Creature 0

Recall Knowledge DC 13 14 16 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +6; darkvision, water sense (imprecise) 60 feet
Skills Acrobatics +7, Survival +10
Str +0 Dex +3 Con +2 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum can sense the presence of water within 60 feet as an imprecise sense.

AC 16
Fort +6
Ref +9
Will +3
HP 12
Regeneration 1 (deactivated by fire)
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 2
Weaknesses fire 2

Speed 20 feet, Swim 30 feet
Melee [one-action] fangs +6 (finesse), Damage 1d4 piercing plus 1 persistent poison damage
Squish A cyanoscum can Squeeze through spaces that aren't airtight at its Speed per round.
Toxic Touch Any creature whose skin comes in direct contact with the cyanoscum, such as during an unarmed Strike, must succeed at a DC 13 Fortitude save or take 1d4 poison damage.

Elite Weak Cyanoscum Bloom Creature 4

Recall Knowledge DC 18 19 20 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +12; darkvision, water sense
Skills Athletics +8, Survival +12
Str +0 Dex +3 Con +4 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum bloom can sense the presence of water within 60 feet as an imprecise sense.

AC 20
Fort +11
Ref +7
Will +6
HP 60
Regeneration 5 (deactivated by fire)
Immunities bleed, paralyzed, poison, precision, sleep
Resistances bludgeoning 4, piercing 4, slashing 4
Weaknesses area damage 4, fire 4, splash damage 4
Toxic Exposure Creatures inside the cyanoscum bloom's space are exposed to cyanoscum toxin. A creature can't reduce the poison below stage 1 while it shares a space with the cyanoscum bloom.

Speed 25 feet, Swim 40 feet
Cyanoscum Toxin (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and slowed 1 (1 round); Stage 2 1d6 poison damage and slowed 2 (1 round); Stage 3 1d8 poison damage and paralyzed (1 round)
Squish A cyanoscum bloom can Squeeze through spaces that aren't airtight at half its Speed per round.
Frenzied Scratching [one-action] Each enemy in the cyanoscum bloom's space takes 3d6 piercing damage (DC 18 basic Reflex save).

Soaking Pool (Harder Difficulty)

Elite Weak Cyanoscum (3) Creature 0

Recall Knowledge DC 13 14 16 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +6; darkvision, water sense (imprecise) 60 feet
Skills Acrobatics +7, Survival +10
Str +0 Dex +3 Con +2 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum can sense the presence of water within 60 feet as an imprecise sense.

AC 16
Fort +6
Ref +9
Will +3
HP 12
Regeneration 1 (deactivated by fire)
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 2
Weaknesses fire 2

Speed 20 feet, Swim 30 feet
Melee [one-action] fangs +6 (finesse), Damage 1d4 piercing plus 1 persistent poison damage
Squish A cyanoscum can Squeeze through spaces that aren't airtight at its Speed per round.
Toxic Touch Any creature whose skin comes in direct contact with the cyanoscum, such as during an unarmed Strike, must succeed at a DC 13 Fortitude save or take 1d4 poison damage.

Elite Weak Cyanoscum Bloom Creature 4

Recall Knowledge DC 18 19 20 •
Elemental (Arcana)
Elemental (Nature)
Plant (Nature)
Perception +12; darkvision, water sense
Skills Athletics +8, Survival +12
Str +0 Dex +3 Con +4 Int -4 Wis +2 Cha +1
Water Sense A cyanoscum bloom can sense the presence of water within 60 feet as an imprecise sense.

AC 20
Fort +11
Ref +7
Will +6
HP 60
Regeneration 5 (deactivated by fire)
Immunities bleed, paralyzed, poison, precision, sleep
Resistances bludgeoning 4, piercing 4, slashing 4
Weaknesses area damage 4, fire 4, splash damage 4
Toxic Exposure Creatures inside the cyanoscum bloom's space are exposed to cyanoscum toxin. A creature can't reduce the poison below stage 1 while it shares a space with the cyanoscum bloom.

Speed 25 feet, Swim 40 feet
Cyanoscum Toxin (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and slowed 1 (1 round); Stage 2 1d6 poison damage and slowed 2 (1 round); Stage 3 1d8 poison damage and paralyzed (1 round)
Squish A cyanoscum bloom can Squeeze through spaces that aren't airtight at half its Speed per round.
Frenzied Scratching [one-action] Each enemy in the cyanoscum bloom's space takes 3d6 piercing damage (DC 18 basic Reflex save).

Event 1: In Boiling Water

Elite Weak Thermatrod Creature 3

Recall Knowledge DC 16 18 19 •
Beast (Arcana)
Beast (Nature)
Perception +9; temperature sense (precise) 60 feet, no vision
Skills Acrobatics +7, Athletics +10, Intimidation +9
Str +4 Dex +1 Con +4 Int +0 Wis +0 Cha +0
Temperature Sense A thermatrod can detect nearby changes in temperature as a precise sense to detect living creatures and other heat sources.

AC 18
Fort +12
Ref +9
Will +7
HP 45
Immunities fire
Weaknesses cold 5
Melting Aura (aura, fire) 10 feet. Creatures that begin their turn within this aura take 1d6 fire damage (DC 17 basic Fortitude save).

Speed 25 feet
Melee [one-action] fist +12 (firereach 10 feet), Damage 1d8+4 bludgeoning plus 1d6 1d6 persistent fire
Ranged [one-action] lava blob +10 (firepropulsiverange increment 30 feet), Damage 1d6+2 fire
Slag Barrage [two-actions] The thermatrod sprays part of its molten core in a 15-foot cone that hardens moments later, hobbling those caught within. Each creature in the area takes 4d6 fire damage (DC 20 basic Reflex save). A creature that fails the save is also immobilized (Escape DC 20). The thermatrod can't use Slag Barrage again for 1d4 rounds.

Event 1: In Boiling Water (Easier Difficulty)

Elite Weak Thermatrod Creature 3

Recall Knowledge DC 16 18 19 •
Beast (Arcana)
Beast (Nature)
Perception +9; temperature sense (precise) 60 feet, no vision
Skills Acrobatics +7, Athletics +10, Intimidation +9
Str +4 Dex +1 Con +4 Int +0 Wis +0 Cha +0
Temperature Sense A thermatrod can detect nearby changes in temperature as a precise sense to detect living creatures and other heat sources.

AC 18
Fort +12
Ref +9
Will +7
HP 45
Immunities fire
Weaknesses cold 5
Melting Aura (aura, fire) 10 feet. Creatures that begin their turn within this aura take 1d6 fire damage (DC 17 basic Fortitude save).

Speed 25 feet
Melee [one-action] fist +12 (firereach 10 feet), Damage 1d8+4 bludgeoning plus 1d6 1d6 persistent fire
Ranged [one-action] lava blob +10 (firepropulsiverange increment 30 feet), Damage 1d6+2 fire
Slag Barrage [two-actions] The thermatrod sprays part of its molten core in a 15-foot cone that hardens moments later, hobbling those caught within. Each creature in the area takes 4d6 fire damage (DC 20 basic Reflex save). A creature that fails the save is also immobilized (Escape DC 20). The thermatrod can't use Slag Barrage again for 1d4 rounds.

Scaulosdaemon

Event 1: In Boiling Water (Standard Difficulty)

Elite Weak Thermatrod (2) Creature 3

Recall Knowledge DC 16 18 19 •
Beast (Arcana)
Beast (Nature)
Perception +9; temperature sense (precise) 60 feet, no vision
Skills Acrobatics +7, Athletics +10, Intimidation +9
Str +4 Dex +1 Con +4 Int +0 Wis +0 Cha +0
Temperature Sense A thermatrod can detect nearby changes in temperature as a precise sense to detect living creatures and other heat sources.

AC 18
Fort +12
Ref +9
Will +7
HP 45
Immunities fire
Weaknesses cold 5
Melting Aura (aura, fire) 10 feet. Creatures that begin their turn within this aura take 1d6 fire damage (DC 17 basic Fortitude save).

Speed 25 feet
Melee [one-action] fist +12 (firereach 10 feet), Damage 1d8+4 bludgeoning plus 1d6 1d6 persistent fire
Ranged [one-action] lava blob +10 (firepropulsiverange increment 30 feet), Damage 1d6+2 fire
Slag Barrage [two-actions] The thermatrod sprays part of its molten core in a 15-foot cone that hardens moments later, hobbling those caught within. Each creature in the area takes 4d6 fire damage (DC 20 basic Reflex save). A creature that fails the save is also immobilized (Escape DC 20). The thermatrod can't use Slag Barrage again for 1d4 rounds.

Scaulosdaemon

Event 1: In Boiling Water (Harder Difficulty)

Elite Weak Thermatrod (2) Creature 3

Recall Knowledge DC 16 18 19 •
Beast (Arcana)
Beast (Nature)
Perception +9; temperature sense (precise) 60 feet, no vision
Skills Acrobatics +7, Athletics +10, Intimidation +9
Str +4 Dex +1 Con +4 Int +0 Wis +0 Cha +0
Temperature Sense A thermatrod can detect nearby changes in temperature as a precise sense to detect living creatures and other heat sources.

AC 18
Fort +12
Ref +9
Will +7
HP 45
Immunities fire
Weaknesses cold 5
Melting Aura (aura, fire) 10 feet. Creatures that begin their turn within this aura take 1d6 fire damage (DC 17 basic Fortitude save).

Speed 25 feet
Melee [one-action] fist +12 (firereach 10 feet), Damage 1d8+4 bludgeoning plus 1d6 1d6 persistent fire
Ranged [one-action] lava blob +10 (firepropulsiverange increment 30 feet), Damage 1d6+2 fire
Slag Barrage [two-actions] The thermatrod sprays part of its molten core in a 15-foot cone that hardens moments later, hobbling those caught within. Each creature in the area takes 4d6 fire damage (DC 20 basic Reflex save). A creature that fails the save is also immobilized (Escape DC 20). The thermatrod can't use Slag Barrage again for 1d4 rounds.

Scaulosdaemon (2)