Encounters for Starfinder Society Scenario #1-26: Final Gambit: Part Two
A1. Exterior Scaffolding
Cerebinite Creature 5
- Small
- Aberration
- Earth
Crystalline Ambush [reaction] Trigger A non-mindless creature enters a space adjacent to a cerebinite; Requirements Initiative hasn't yet been rolled; Effect The cerebinite automatically notices the creature, makes a crystalline growth Strike against one creature adjacent to itself, then rolls initiative.
A1. Exterior Scaffolding (Easier Difficulty)
Cerebinite (2) Creature 5
- Small
- Aberration
- Earth
Crystalline Ambush [reaction] Trigger A non-mindless creature enters a space adjacent to a cerebinite; Requirements Initiative hasn't yet been rolled; Effect The cerebinite automatically notices the creature, makes a crystalline growth Strike against one creature adjacent to itself, then rolls initiative.
A1. Exterior Scaffolding (Standard Difficulty)
Cerebinite (3) Creature 5
- Small
- Aberration
- Earth
Crystalline Ambush [reaction] Trigger A non-mindless creature enters a space adjacent to a cerebinite; Requirements Initiative hasn't yet been rolled; Effect The cerebinite automatically notices the creature, makes a crystalline growth Strike against one creature adjacent to itself, then rolls initiative.
A1. Exterior Scaffolding (Harder Difficulty)
Cerebinite (4) Creature 5
- Small
- Aberration
- Earth
Crystalline Ambush [reaction] Trigger A non-mindless creature enters a space adjacent to a cerebinite; Requirements Initiative hasn't yet been rolled; Effect The cerebinite automatically notices the creature, makes a crystalline growth Strike against one creature adjacent to itself, then rolls initiative.
B3. Observation Lobe
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
B3. Observation Lobe (Easier Difficulty)
Wayward Warp (2) Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
B3. Observation Lobe (Standard Difficulty)
Wayward Warp (3) Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
B3. Observation Lobe (Harder Difficulty)
Wayward Warp (4) Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.