Chocolate Ooze Creature 6

Elite Weak Chocolate Ooze Creature 6

Recall Knowledge DC 22 (includes +2 from Uncommon) 24 (includes +2 from Uncommon) 25 (includes +2 from Uncommon) •
Ooze (Occultism)
Perception +8; motion sense (precise) 60 feet, no vision
Skills Athletics +10
Str +4 Dex -2 Con +4 Int -5 Wis +0 Cha +0
Motion Sense A chocolate ooze can feel nearby motion through vibration and air movement.

AC 10
Fort +12
Ref +2
Will +4
HP 65
Immunities bleed, critical hits, mental, precision, unconscious, visual
Weaknesses fire 2
Melts In Your Mouth Chocolate oozes are magically delicious. A chocolate ooze takes 5 additional damage from Strikes that come from jaws, fangs, or similar Strike's from a creature's mouth.

Speed 20 feet, climb 10 feet
Melee [one-action] pseudopod +11 , Damage 1d8+4 bludgeoning plus Grab
Not In Your Hand The chocolate ooze is covered in a sticky, sugary coating. Any creature that hits the chocolate ooze, is hit by the chocolate ooze, or otherwise touches the chocolate ooze must succeed at a DC 15 Reflex save or become grabbed (Escape DC 15). A weapon that hits the chocolate ooze is stuck to the chocolate ooze and can be removed with a successful DC 15 Athletics check (made as a single action). A chocolate ooze can have any number of objects or creatures stuck to it at a time. The adhesive dissolves when the chocolate ooze dies, releasing all stuck objects and creatures.
Engulf [two-actions]