Gremmik Integrated Creature 7

Elite Weak Gremmik Integrated Creature 7

Recall Knowledge DC 22 (add +10 if Unique applies) 23 (add +10 if Unique applies) 24 (add +10 if Unique applies)
Humanoid (Society)
Undead (Religion)
Perception +13 (/creatures/abilities/10-darkvision)
Languages Akitonian, Common, Necril, Trinary, Vesk, Ysoki; Primacy
Skills Acrobatics +15, Athletics +17, Computers +16, Crafting +13, Diplomacy +14, Engineering Lore +16, Intimidation +14, Occultism +16, Thievery +15
Str +4 Dex +2 Con +3 Int +3 Wis +0 Cha +1
Neural Integration Gremmik Integrated can communicate wirelessly with Elovai while within the Wreck of the Returned.

AC 22
Fort +18
Ref +13
Will +11
HP 140, void healing
Yoink! [reaction] Trigger Gremmik Integrated successfully Grabs or Grapples a creature; Effect Gremmik Integrated attempts an Athletics check to Reposition the triggering creature, using the same multiple attack penalty as the triggering Grab or Grapple. On a success, he gets a critical success instead.

Speed 30 feet, climb 30 feet
Melee [one-action] leg +17 (reach 10 feet), Damage 2d10+4 bludgeoning plus GrabGrab
Melee [one-action] hook +17 (agile), Damage 2d8+4 piercing
Ranged [one-action] mega arm gun +13 (analogrange increment 60 feet), Damage 3d8 piercing
Ranged [one-action] eye laser +13 (range increment 90 feettech), Damage 2d8 fire
Constrict Constrict [one-action] 2d10+4 bludgeoning, DC 25
Manifold Hold Gremmik Integrated can have up to 4 creatures grabbed at the same time, each with a different leg.
Too Many Legs! [three-actions] Gremmik Integrated makes a leg Strike against each enemy within reach, up to a maximum of eight targets. He takes a –2 circumstance penalty on these attacks, but his multiple attack penalty doesn't increase until after these attacks are complete. He can't Grab with any leg Strikes made this way.