Finitrium fatebenders are powerful magical constructs created from refined finitrium, a rare starmetal with divinatory properties. Thanks to their ability to see—and react to—the future, finitrium fatebenders make exceptional guardians and formidable foes.
Elite |
Normal |
Weak
Str +8
Dex +2
Con +4
Int -5
Wis +0
Cha -5
Glimpse Fate A finitrium fatebender gains a +5 circumstance bonus when rolling Perception for initiative, as it acts on flashes of insight harvested from potential futures.
HP 240
Immunities bleed,
death effects,
disease,
doomed,
drained,
fatigued,
healing,
mental,
nonlethal attacks,
off-guard,
paralyzed,
poison,
sickened,
spirit,
unconscious,
vitality,
void
A Million Fates (
aura,
mental,
occult,
visual) 20 feet. A finitrium fatebender is surrounded by an aura of countless shifting potential futures—fragmented milliseconds of possibility all overlapping in a tumultuous blur. A creature that ends its turn in the aura must attempt a DC
33 Will save. If it fails, it's
sickened 2 for 1 round (or 1d4 rounds on a critical failure). A creature that critically succeeds becomes temporarily immune to the aura for 1 day.
Fated Outcome [free-action] (
fortune)
Frequency once per day;
Trigger The finitrium fatebender fails or critically fails an attack roll or saving throw;
Effect The finitrium fatebender rerolls the triggering check and takes the better result.
Tactical Prescience [reaction] (
occult,
prediction)
Frequency once per round;
Trigger The finitrium fatebender would be hit by a
Strike;
Effect Having foreseen the incoming attack, the finitrium fatebender shifts position, gaining a +4 circumstance bonus to AC against the triggering attack.
Speed 20 feet
Foretell Doom
(mentaloccultprediction)
Any creature hit by the finitrium fatebender's fist or ray of twisted fate
Strikes receives a vision of their impending death at the hands of the finitrium fatebender. It must succeed at a DC
36 Will save or become
stupefied 2; on a critical failure, the creature is also
stunned 1. If the creature is already affected by foretold doom, it increases the appropriate stunned and stupefied values by 1 on a failed save, to a maximum of stunned 2 and stupefied 4. When the finitrium fatebender is destroyed, the creature has avoided this tragic fate and immediately recovers from its stupefied condition.
Inexorable March
[one-action]
The finitrium fatebender
Strides up to its Speed, pushing back each creature whose space it moves into and damaging creatures that try to stop its movement. A creature can attempt a DC
40 Fortitude save to bar the way, stopping the finitrium fatebender's movement on a success. On a critical success, the resisting creature takes no damage; otherwise, it's damaged as if hit by the finitrium fatebender's fist
Strike.
Fate Wave
[two-actions]
(mentaloccult)
The finitrium fatebender releases a wave of twisted futures and shattered possibilities, dealing 16d6
mental damage in a 60-foot cone (DC
36 basic Will save). The finitrium fatebender can't use Fate Wave again for 1d4 rounds.