SFS Standard Finitrium Fatebender Creature 15

Finitrium fatebenders are powerful magical constructs created from refined finitrium, a rare starmetal with divinatory properties. Thanks to their ability to see—and react to—the future, finitrium fatebenders make exceptional guardians and formidable foes.

Elite Weak Finitrium Fatebender Creature 15

Image of a finitrium fatebender
Recall Knowledge DC 32 34 35
Construct (Arcana)
Construct (Crafting)
Perception +23 (darkvision)
Skills Athletics +33
Str +8 Dex +2 Con +4 Int -5 Wis +0 Cha -5
Glimpse Fate A finitrium fatebender gains a +5 circumstance bonus when rolling Perception for initiative, as it acts on flashes of insight harvested from potential futures.

AC 36
Fort +29
Ref +25
Will +23
HP 240
Resistances physical 15 (except adamantine), spells 15 (except force and sonic)
A Million Fates (aura, mental, occult, visual) 20 feet. A finitrium fatebender is surrounded by an aura of countless shifting potential futures—fragmented milliseconds of possibility all overlapping in a tumultuous blur. A creature that ends its turn in the aura must attempt a DC 33 Will save. If it fails, it's sickened 2 for 1 round (or 1d4 rounds on a critical failure). A creature that critically succeeds becomes temporarily immune to the aura for 1 day.
Fated Outcome [free-action] (fortune) Frequency once per day; Trigger The finitrium fatebender fails or critically fails an attack roll or saving throw; Effect The finitrium fatebender rerolls the triggering check and takes the better result.
Tactical Prescience [reaction] (occult, prediction) Frequency once per round; Trigger The finitrium fatebender would be hit by a Strike; Effect Having foreseen the incoming attack, the finitrium fatebender shifts position, gaining a +4 circumstance bonus to AC against the triggering attack.

Speed 20 feet
Melee [one-action] fist +30 (magicalreach 10 feet), Damage 2d8+10 bludgeoning plus foretell doom
Ranged [one-action] ray of twisted fate +24 (magicaloccultrange increment 90 feet), Damage 2d6+4 mental plus foretell doom
Foretell Doom (mentaloccultprediction) Any creature hit by the finitrium fatebender's fist or ray of twisted fate Strikes receives a vision of their impending death at the hands of the finitrium fatebender. It must succeed at a DC 36 Will save or become stupefied 2; on a critical failure, the creature is also stunned 1. If the creature is already affected by foretold doom, it increases the appropriate stunned and stupefied values by 1 on a failed save, to a maximum of stunned 2 and stupefied 4. When the finitrium fatebender is destroyed, the creature has avoided this tragic fate and immediately recovers from its stupefied condition.
Inexorable March [one-action] The finitrium fatebender Strides up to its Speed, pushing back each creature whose space it moves into and damaging creatures that try to stop its movement. A creature can attempt a DC 40 Fortitude save to bar the way, stopping the finitrium fatebender's movement on a success. On a critical success, the resisting creature takes no damage; otherwise, it's damaged as if hit by the finitrium fatebender's fist Strike.
Fate Wave [two-actions] (mentaloccult) The finitrium fatebender releases a wave of twisted futures and shattered possibilities, dealing 16d6 mental damage in a 60-foot cone (DC 36 basic Will save). The finitrium fatebender can't use Fate Wave again for 1d4 rounds.